Those can be upgraded from zero to five, and almost every upgrade comes with some ability or perk that changes the way the hero works. Each hero of each race has three stats: health, damage and energy. That part of the Ork's combat formula is a result of the way I'd specced my Nailbrain. And since it is an ability, it also causes him to explode. Damage taken to his forcefield also charges his static blast, an ability that causes him to explode. He can then turn on his force field so that incoming damage will drain energy rather than health when everyone gets back up. So when he teleports, he also explodes, flooring everyone. He can teleport into battle, and one of his perks causes him to explode every time he does anything. I mentioned the Orks earlier: as well as the commando/commander switcheroo (where Spookums can swap positions with Bludflagg), their ranged specialist Nailbrain is ridiculous. I added a few heavy weapons squads to support my biggest gunner, and the occasional vehicle when I could afford it, then spent the rest of my money on upgrading and reviving my heroes. So for the most part, you slip into playing Retribution much as you did Dawn of War 2: four heroes, each with special abilities that mix with each other in excitingly brutal ways.
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